Set a clear target
Define eligible outcomes and the period the goal covers.
Staff Incentives
Give your team a clear goal and a meaningful view of their progress. Recognise the work that keeps your business moving.
Available on its own, or together with Customer Loyalty.From good intentions to shared progress.
Define eligible outcomes and the period the goal covers.
Track the outcomes that count, with owner review.
Record owner-managed recognition and fulfilment.
Local team example. No reward is fulfilled.

For the people behind the experience.
Staff incentives are their own product. Team goals track eligible outcomes, not customer stamps or customer reward cards.
Explore your product optionsWhat runs in the product today
A staff incentive program credits counter actions — visits punched, purchases recorded, rewards redeemed — to the staff who performed them, and turns them into a reward on an allowance the owner sets. In Rewardfinity that reward is a spin on a staff wheel.
The team board above is an illustration. What follows is the staff wheel as it runs in the product today, written against its code.
Loyalty programs are designed around the customer: the earn rate, the reward, the member page. Whether any of it works is decided by a sentence someone says at the counter, while a queue forms and a card reader waits.
That sentence is real work and invisible work at once. In week one it happens because it is new. In week two it happens on the shifts the owner works. In week three it quietly stops, and nothing in the dashboard explains why — enrolments flatten and the program looks like it failed.
Usually it did not. The ask stopped. A well-built customer loyalty program and an unmanaged counter are two systems, and only one is measured. The staff half decides whether the customer half gets a fair test.
Three things happen at a till that Rewardfinity credits without anyone filling in a form. Each is credited to the staff scanner key signed in on the web counter page at the moment it happens:
Credit follows the key, not the face behind it. Give each person their own scanner key from the owner's dashboard; two people sharing one key share one count, and the software cannot split it afterwards. Scans made in the paired Staff app do not count toward the staff wheel today — the web counter page is the surface that earns.
Enrolment is the obvious fourth, and it is the one to be careful about. A signup is not credited to staff today, so a scheme built on "who signed the most people up" cannot be settled from the record — it would come down to memory, which is the thing you were trying to escape. The same goes for add-ons: attaching a second item to a ticket is a real skill, and it is not something the counter credits here. Count the three that are keyed instead. They sit either side of the ask, close enough to reward the behaviour without inventing a number.
You still need a denominator, and it does not come out of the software: Rewardfinity stores no hours or shift data. Take hours worked, or transactions served, from the rota you already keep. Without one you are ranking the roster rather than the people on it.
A counter cannot prove the attempt that failed or how warmly the offer was made. Those belong in a conversation, not a scoreboard. The set is narrow on purpose: a number staff can dispute will be disputed. Credit has to be captured as the action happens, which is why in-store loyalty and staff credit are one build, not two.
"Twenty signups this month." It states an outcome. It does not say what happens at nineteen, who checks, or when the reward arrives. Most schemes in small shops are only this, on a whiteboard, decaying at the speed of the owner's attention.
A rule that turns a countable action into a reward automatically, on a budget the owner sets once. It runs on the shifts the owner is absent. It answers the nineteen question before it is asked.
Leaderboards alone go stale for a structural reason. Once the ranking settles, the person on top is safe and everyone below can see the gap. Both ends stop competing. A leaderboard is a display; pair it with something each person earns on their own count.
Raw totals reward the rota, not the person. A full-timer out-counts a twelve-hour-a-week student every month, and Saturday sees more customers than a wet Tuesday. Rank on totals and the part-timers disengage first. The fix is arithmetic you do with your own rota: divide credited actions by hours worked, or by transactions served, before comparing anyone.
Assumptions: A works 62 hours and records 47 credited counter actions. B works 24 hours and records 22.
Raw totals: A leads 47 to 22. Per hour: A is 47 ÷ 62 = 0.76, B is 22 ÷ 24 = 0.92. On the normalized rate, B leads.
Per-transaction normalization is stricter again: it removes the quiet-shift penalty as well as the short-shift one. Simplest of all is to skip comparison — which is how the staff wheel works: everyone earns on the same per-action threshold, independently, and nobody's spin depends on anyone else's count.
Recognition is small, frequent, and tied to a specific action. Compensation is what someone is owed for turning up, and it is contractual. Blurring them is how these schemes become resented: once a reward is counted on as income, it is a variable wage without the protections.
The honest note: an incentive does not fix an understaffed rota. If two people cover a three-person shift, asking them to also pitch the program is asking tired people to do more for a prize. Incentives make an easy thing habitual, not a hard thing possible.
Most shops land in one of three places. The differences show up in who gets credit, and in whether anything happens when the owner is out.
| Question | Spreadsheet or paper tally | POS team reporting | Rewardfinity staff wheel |
|---|---|---|---|
| Who gets credit | Reconstructed later, from memory | Whoever was signed into the till | The scanner key signed in on the counter page when the action happened |
| Reward delivery | The owner remembers, or does not | Usually none — reporting only | Spins the staff member takes; the owner hands over what they win |
| Shift fairness | Manual, and argued about | Raw totals favour long shifts | No ranking: the same per-action threshold for everyone |
| Owner effort | Recurring, every week | Low, but reading is not rewarding | Set the threshold and prizes once, then hand prizes over |
| Where it fails | The first genuinely busy week | Staff see totals and nothing follows | Shared keys, or prizes too small to be worth chasing |
Those three counter actions, credited to a scanner key, convert into spins on a staff-facing wheel. The owner sets one number — earnEvery, how many credited actions buy a spin, from 1 to 1,000 — and the allowance is arithmetic you can check by hand:
spins available = floor(counter actions on this scanner key ÷ earnEvery) − spins this key has taken on this wheel
Assumptions: earnEvery is 10. A scanner key has 47 credited actions and has taken 3 spins on the current wheel.
floor(47 ÷ 10) = 4 earned. 4 − 3 = 1 available now. The fifth appears at 50 actions.
Two properties to know before you announce it. The count is all-time: actions recorded before the wheel existed still count, so a new staff wheel opens with spins already earned — the key above would start a fresh wheel with 4. And there is no monthly reset. A new scanner key starts from zero. The wheel's start and end dates control when spins can be taken, not which actions count.
The prize table is yours, and so is the handover: the product records the win and the owner fulfils it, so cost is bounded by what you put on the wheel rather than by how good the month was. A points prize on a staff wheel is treated as an item to hand over, not a balance. Staff sign in to the web counter page with the key you issue, on the device already at the counter — covered under staff devices. Plan boundaries move as packaging changes, so check pricing first.
Good questions. Clear answers.
No. Customer Loyalty and Staff Incentives work separately. Start with what your business needs, or use both in a shared workspace.
No. The Rewardfinity Staff app is for your team. Customers join your program and use their digital member card.
Your business chooses the program rules and rewards. All merchant cards and offers in this preview are illustrative examples.
No. The calculator shows an assumption-based gross-sales example, not measured results, profit or guaranteed uplift. It excludes reward costs and program fees.
No. Everything here is local and uses fictional data. Account access is an explicit handoff to the live Rewardfinity service.
Software that credits counter actions to staff and turns them into a reward staff can claim. It differs from bonus and payroll tools in what it measures: visits punched, purchases recorded and rewards redeemed at the counter, not annual objectives. In Rewardfinity the actions are credited to a staff scanner key and the reward is a spin on a staff wheel with prizes the owner sets.
By the scanner key signed in on the web counter page when a visit is punched, a purchase is recorded or a reward is redeemed. The count is kept per key, so give each person their own; staff who share a key share its count. Sign-ups are not credited to staff, and scans made in the paired Staff app do not count toward the staff wheel today.
No. The allowance counts every qualifying action a scanner key has ever recorded, divides by the owner's earnEvery number, and subtracts the spins that key has taken on the current wheel. A new staff wheel therefore opens with spins already earned, and a new scanner key starts from zero. The wheel's start and end dates limit when spins can be taken, not which actions count.
For a few weeks. A leaderboard stops working once the ranking settles: the person on top is safe, everyone else can see they will not close the gap, and the middle disengages. A leaderboard is a display, not a mechanic. Pair it with something each person earns on their own count.
Compare rates, not totals. A forty-hour week out-counts a twelve-hour week every time, and weekend shifts see more customers than quiet weekday ones. Divide each person's credited actions by hours worked, or by transactions served, taken from your own rota. Simpler still, drop comparison: give everyone the same per-action threshold and let each earn independently.
No, and treating them as interchangeable causes problems. An incentive is recognition attached to a specific action, usually small and frequent. Compensation is what someone is owed for turning up. If the base rate is wrong or the rota is short-staffed, an incentive will not repair it — it asks tired people to do more for a prize.
Good business deserves regulars.
Customer loyalty. Staff incentives. Your way.
No NFC reader purchase is required for the QR-first counter workflow. The planned Rewardfinity NFC device is Coming soon and is not available to order.
Apple Wallet cards and updates are available for standalone web programs after program setup. Members must add their card to Apple Wallet. Shopify access is not enabled. Google Wallet is a configured path, not an automatic activation for every merchant.
Staff gift-card allocation remains Coming soon. Staff gift-card allocation is not enabled.
Messaging depends on configured providers, consent and channel availability; successful delivery is not guaranteed by configuration alone.
Review integration availability